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Light touch: a design firm grapples with Microsoft Surface

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For most, the traditional combination of mouse and keyboard is not just a mode of computer input, but a way of life. While it has been decades since both technologies were first welcomed to the mainstream, little about their core functionality has changed; side-by-side, the aesthetics may be different, but a 486 and modern-day Mac effectively use the same basic interface paradigm.

It is perhaps for this reason then, that in recent years, both users and developers alike have approached the wide-scale adoption of touchscreen technology with more of a walk than a run. While the technology has increased in use, it has usually done so as an augment to the traditional mouse and keyboard, proving that the force of habit is hard to break.

Yet, about a year ago, Microsoft promised something new, with the launch of its multi-touch computing table, Surface. No keyboard, no mouse—just a table with a screen. Developers quickly realized that designing for Surface is more than an exercise in coding—serious consideration has to be given to constructing a coherent user interface for a device that completely forgoes the standard mode of input that has been in use for almost half a century.

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 Light touch: a design firm grapples with Microsoft Surface
 Light touch: a design firm grapples with Microsoft Surface

 Light touch: a design firm grapples with Microsoft Surface
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